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.cyberpunkk.XM.Player-ZORKE


21 posts in this topic

Posted

Here is one of my latest coding projects : .cyberpunkk!

in short, it's a (tiny) xm player. Since it uses the uFMOD

library, it only supports .xm files. I'll be working on this

for some time in future, so I might be able to use

un4seen's BASSMOD dll instead for wider format compatibility.

ATM it's version 0.5x, so it will have a LOT more work.

:) anyway, enjoy it, and please share with me any ideas/bugs/

nasty surprises/etc.

Enjoy! ;)

punkk.rar

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Posted

Nice one zork, might be handy for a couple of people!,

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Posted

Nice. You might want to add a volume controller. Its a small lil proggie hehe (just 8kb)

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Posted

Very nice! i think you could put a "resume" button when you pause the song, because if i press the play button i need to select again the xm song. ^_^

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Posted

ahem, actually pressing the pause button again will resume :P

i'll fix it up a bit so it says "resume" when paused ;)

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Posted

OK thanks! ;)

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Posted

could anyone plz link me to some good tutes for bitmap window (no frame, use bmp as main body?)

it would be REALLY useful.

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Posted

You mean like putting a bitmap without any caption etc. ? Something liek this : > https://rapidshare.com/files/2362668019/ilaexthwd11.zip

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Posted

Nice! I did encounter a minor problem where it was abit off the notes on one tune. Nice work :D

@STN Nice trainer lol

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Posted

Nice! I did encounter a minor problem where it was abit off the notes on one tune. Nice work :D

@STN Nice trainer lol

Yeh my first ever trainer for a team i joined for the first time hehe.It looked so amazing to me back then lmao

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Posted

New version here : v1.00 alpha.

moved entire dependency to BASSMOD

(B)anana (A)udio (S)ound (S)ystem :D

anyway, stole a few lines of code from the demo

by TBD (sorry m8) but 99.999... % of the code is mine :)

Now have a FF and RW function.

Supports XM, MOD, S3M, IT, etc.

Also supports drag/drop file function now.

The volume function doesn't work properly ATM.

Plz report most BIG bugs ;)

@borgert : yes, that's probably bcoz it's using uFMOD. Now shifted to BASSMOD, so problem should be gone.

@stn : Yep, that's it. if you look at the skins for dup2, that's the kind of thing i'm aiming for.

enjoy ! :)

punkk_v1.00_alpha.rar

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Posted

Yep, working fine now. The volume function is weird though, the V- increases the volume even more lol

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Posted

You mean like putting a bitmap without any caption etc. ? Something liek this : > https://rapidshare.c...ilaexthwd11.zip

This trainer is old, made in 2005? :o

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Posted

Yeh my first ever trainer for a team i joined for the first time hehe.It looked so amazing to me back then lmao

How did you get the window to be that shape?

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Posted

Using regions basically choosing a color as transparent which wouldn't be shown using a tool called RGN Creator. Gosh Its been fucking ages since i've done this.

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Posted

Ok. new beta of punkk :D

I can only code on weekends so 'twill be slow :(

anyway, new one now uses popup window, looks better.

Not many new functions, rooted out the volume stuff,

as it really DOESN'T work :/

same as old, but looks better.

ATM, looking for a way to process command line.

punkk_v1.00_beta_release.rar

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Posted

Sweet. Can there be a blue version, i hate red.

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Posted

Hmm so this is supposed to be a small xm player right? Maybe you can put the DLL in the resources or something so you only need the exe.

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Posted

yeah, I was thinking about that. :D

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Posted

New blue + black version :

Supports : MOD, XM, S3M, IT, AND MOST OTHER MODULE FORMATS

Dependencies : PRESENCE OF BASSMOD.DLL (OTHERWISE NO FORMATS BUT .XM! )

links :

1.00 Release - http://users.cjb.net/wireload/zke-cpnk.rar

1.00 Source - http://users.cjb.net/wireload/pnk-srce.rar

Plz acknowledge me if you use my source ;)

@bastiaan : uhm... how to I include a dll in an exe and make it WORK? Anyone have a tute?

Anyway, enjoy :)

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